Nvidia’s Reflex technology (click to read our introductory article to the tech in case you’re not familiar with it) has been out for a while now, so we thought it was time for an article where we speak a bit about our experiences with the technology and our thoughts on how we see the future for Nvidia Reflex. We grabbed ourselves a compatible 360Hz monitor, a compatible mouse, and got to testing.
NVIDIA Reflex Benchmarks
Nvidia’s Reflex technology (click to read our introductory article to the tech in case you’re not familiar with it) has been out for a while now, so we thought it was time for an article where we speak a bit about our experiences with the technology.
Using nothing but the tools at our disposal that come with the aforementioned hardware (so no LDAT or anything like that) we saw some rather interesting results. We did some in-depth testing on two of the most popular shooters at this point in time, namely Valorant (which is aimed more at the hardcore competitive crowd) and Fortnite (which is also definitely a competitive game with a high skill ceiling, but it can also be argued that it draws in more casual gamers, and it has a ton of impressive graphical settings) and we’re seeing some interesting conclusions.
Just How Useful Is Reflex?
If you ask us, Reflex definitely isn’t some sort of gimmick or a useless piece of tech. Just the Latency Analyzer alone is an incredibly helpful tool for (competitive) gamers to finetune their game and identify potential bottlenecks in their setups. Being able to check your overall system latency in real time while you’re (for example) messing around with graphical settings is extremely handy, and it’s super cool to see that the ability to analyze things like this isn’t limited to people with state of the art technology such as an LDAT anymore. Admittedly, peripherals that are Reflex compatible pretty much exclusively belong in the ‘high tier performance gaming’ category (meaning that they will cost a pretty penny) right now, but of course that could change in the future. For performance-oriented gamers like us, technology like this is an absolute blessing.
And then there’s also the latency reducing aspect. As shown in our testing (and testing done by others) this tech definitely does work, although there are some obvious diminishing returns with better hardware. Activating the latency reducer if you’re playing on a 360Hz monitor with a beast of a PC won’t make you shoot up the ranks, but the technology definitely does what it says on the tin, and it could be a real blessing for people who are gaming on older hardware or for people who don’t want to completely turn down their graphical settings (which can make games look very ugly) in order to maximize the performance of their game.
The technology is relatively new, but we can’t wait to see what it’s going to bring in the future as more and more peripherals and games become fully compatible with Reflex. For now, if you want to get everything out of the tech, it’s something that’s almost exclusively limited to deep-pocketed competitive gamers, but hopefully the future will see more affordable and mid/low range peripherals getting Reflex compatibility. Tech like this stands of falls by the amount of compatible products and peripherals, so hopefully Nvidia (and the manufacturers of said peripherals) focus on expanding the range of compatible products in the (near) future.